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Star Wars: Battlefront Review
Guest Review compliments of Daggerclaw
General/Summary: Score 3 out of 5
I
picked this
game up on release day and started off by playing the single
player campaigns. First of all, there are four factions you can
control in the game, the Rebels, the CIS (Trade Federation from
the movie), Clone Troopers, and Imperial Troopers (classic Stormtroopers,
etc.). On Naboo and Endor, NPC AI controlled Gungans and Ewoks aid
in the fight, but cannot be chosen as a playable race (a little
disappointing). Within each faction, there are 5 types of troops
to use, some have definite advantages over others. I love using
the jetpacked clone trooper with the EMP gun to blast CIS droids
to bits with one shot.
Anyway, it looks like there is only one main objective in this
game, like Battlefield
1942's cooperative mode, you only capture points on the map
and lower the enemy's reinforcement count (tickets in BF1942) until
one side or the other loses.
Some
maps allow either the rebel/imperial or clone/CIS factions, but
others, like Hoth only allow rebel/imperials. The gameplay for both
combos is quite different. Each faction gets different kinds of
vehicles and it does make a difference, not to mention things like
Super Battle Droids and Droidekas (destroyers).
After playing the single player I tried Instant Action. This allows
you to pick maps and queue them to play them all if you wish. I
have to say there are definite favorites. Geonosis with the clone
troop vehicles going toe-to-toe with the CIS walkers and others
is a hoot! Having a few humans in your walker to control turrets
sure adds to the experience as well. Hoth is always a great experience,
especially when you can fly the snowspeeder to the AT-AT spawn point
and take one (or an AT-ST). Hijacking enemy vehicles is one of the
funnest things to do in the game (which makes non-vehicle maps not
quite as fun).
Now that I have been through every map, though, I don't know if
there is much left for the game to offer. The difference between
three of the factions isn't that big (Imperials/rebels/clones),
and the droids seem a bit weak without vehicles. Also, since there
aren't any varied gameplay modes, the replayability decreases significantly
(UT 2004
has a lot more to offer). I think I might be able to get 20+ hours
out of this one.
Gameplay: Score 2 out of 5
As
I said above, the goal of every map is to defeat the enemy by capturing
power points and decreasing the enemy's reenforcements. The more
points you own, the faster you can decrease the enemy supply. Each
power point usually has an ammo droid and a medical droid to help
resupply you, but the resupply is slow enough that unless your team
is really losing, you may just run out and fight till you die and
respawn.
The vehicles in this game are so much fun to control, and having
another human copilot makes it even more so. Each vehicle usually
has a primary and secondary fire, and if you get them both trained
on an enemy, you can really do some damage. Some of the faster ships,
like snowspeeders and X-wings are a little hard to keep in the battle
zone, but using the mouse makes controlling so easy! And I finally
got the experience of zipping through Endor on a speeder bike (what
a rush!).
It would have been nice to play some "what if" scenarios,
like clone against imperials, or imperials agains CIS, so you could
pit an AT-AT against an AT-TE (Clone walker), or snowspeeders against
CIS spider walkers. As it stands, there isn't as much variety as
there could be. That leads me to the difference in troops. The Rebels/Imperials/Clones
all have similar troops - basic soldier, sniper, rocket launcher,
pilot. The rebels do get Wookie smugglers, and there are some different
skins for Hoth versus Endor, but overall, there isn't much gameplay
difference in the races. If you play a sniper for any faction, you
are better off staying out of the fracas and pot-shotting the enemy.
There was a lot of potential here for using different races like
Ewoks or Tusken Raiders, but as such, they are reduced to NPC AI
roles. You can also play with NPC heroes that will join the battle,
but they really just cut anyone to shreds (Count Dooku was always
camping near a supply point slaughtering our clone troops while
Mace Windu wandered aimlessly about). Darth Vader on Hoth is devastating,
and when you hear his breathing behind you, you better run!
One
final note on gameplay, the AI. Some of the computer teammates are
brilliant, tow-cabling AT-AT's on their own and mounting cannons
to take on smaller vehicles (the fact that you can kick any AI unit
out of a vehicle is a bonus). However, some units spawn and stand
there until they start getting shot. This can make for a lopsided
game when you have more humans on one team or another. Some maps
are still hard and the AI does well, but others were done in less
than 5 minutes, where I suffered only 1 death. Mediocre to say the
least, this is probably a lot better on the Internet (by the way,
I tried to join 15 different servers through Gamespy
last night and couldn't get into any - the ones that weren't full
just kept saying they were busy).
Graphics: Score 4 out of 5
The
engine isn't the highest end workhorse, but that is good, considering
how much is going on in some of those battles. On a slower machine,
the game still runs well, although with some effects turned down.
My 1.2 AMD + Windows XP with a GeForce 5200 stuttered occasionly
from mass explosions. Considering I had everything on high, I witnessed
some spectacular explosions and effects. The effects are dead-on
movie vintage Star
Wars action, and the vehicle sizes are well proportioned to
the "real" things. Walking up to an AT-AT is quite breathtaking
(they are huge). The textures on most are good and the laser effects
are spot on (one of my favorite effects is the zoom). No complaints
about the graphics here.
Sound: Score 5 out of 5
This
is by far the best part of the game. Not one sound ever felt contrived
or out of place. The music is the classic orchestral compositions
of John
Williams, and the voices of the clone troopers are exactly like
the ones in Episode
II. Every laser blast has a different sound, and when you hear
one, if you are as big a Star Wars fan as I am, you will recall
exactly when you heard that type of blast in the movies. It was
quite an experience. I recommend Dolby 5.1 compatible speakers or
at minimum some headphones or a subwoofer so you can really feel
the battlefield through the sound.
Discuss it in the forums!
Note: all screenshots were submitted by Daggerclaw.
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